Terrain and Vegetation scattering

Houdini 17 just revealed a new Terrain tool, with an improved Erosion system, much more powerful than the one we had on Houdini 16.5. When we had to use software like WorldMachine to get a realistic erosion effect on terrain, with a nice representation of the impact of water on the ground, it seems Houdini now is totally up to date, which is awesome as it’s always easier to work with a software in the pipeline, connected to our Database, Libraries of assets, etc… The Scattering has also been improved a lot, with now a MultiScattering tool with the beginning…

Clarisse for Environment

This video has been presented by the studio RaynaultVFX at Siggraph 2018. I worked with Matthieu, years ago, and I’m really happy to see how he jumped into Clarisse, which is really adapted to a small size Environment/DMP studio. This presentation shows a perfect example of my favourite Matte Painting workflow using Clarisse for scattering and rendering passes for DMP. What is really important, which I think is forgotten too often is that there is no need to push the build too far at the beginning of a shot. Once the layout of basic geo without texture is approved, we…

Peter Ellenshaw matte painting for Spartacus, Stanley Kubrick

On one hand, you have¬†Stanley Kubrick, one of my favorite director. I remember having watched Shining again and again when I was younger because I thought this movie was just¬†perfect ! On the other hand, you have Peter Ellenshaw, one of the greatest matte painter of the History of the Art. He’s done so many incredible painting that we could take hours to talk about him… On the movie Spartacus, Ellenshaw realized an amazing painting of Rome, and I wanted to share some photos of it with you. Look how detailed the painting is ! It’s definitely a wonderful peace…

Ryan Church – Star Wars, from concepts to shots

Ryan Church is one of the most famous concept artist in the world. Few years ago, he’s painted a lot of concept design for Star Wars episodes II and III that you can find on his amazing website. It’s pretty interesting to compare the concept of an environment, a vehicle, or a creature, with the final version of it that you can see in the shot, to judge how much has been kept from the original idea. That’s exactly the purpose of this 5′ video which take some of the most impressive picture from Ryan Church and show the final…

Recreating Skull Island – 1933 Style

Many years ago, before the GoogleGlass, the iPad Mini, even before the computers, there was already people in charge of creating some amazing environments for movie (can you believe this Nick ?). One of the most famous StopMotion animation movie is probably King Kong, done in 1933. As you know, King Kong lives in a very unfriendly island, called Skull Island, and for the purpose of the movie, SFX team had to create a lot of jungle environments. This video, proposed by Peter Jackson and his friends who went through the History of Visual Effects, explains how to recreate Skull…