Terrain and Vegetation scattering

Houdini 17 just revealed a new Terrain tool, with an improved Erosion system, much more powerful than the one we had on Houdini 16.5. When we had to use software like WorldMachine to get a realistic erosion effect on terrain, with a nice representation of the impact of water on the ground, it seems Houdini now is totally up to date, which is awesome as it’s always easier to work with a software in the pipeline, connected to our Database, Libraries of assets, etc… The Scattering has also been improved a lot, with now a MultiScattering tool with the beginning…