Solo – What are real time VFX ?

Shacknews just put online a interview made at View Conference with Rob Bredow, a VFX sup who worked for ILM on SOLO – A Star Wars story. During this interview, he explains how they used massively real time VFX on this production. You can see in this video another great example of surface projection, this technique where the background is shot live. Where we would have used a green screen and would have added the space in post prod, here the whole outside of the cockpit of the Millenium Falcon is projected live on a screen placed in front of…

Virtual Production and Environments in VFX

Unreal Engine recently published an article explaining how Studios were more and more inclined to use Virtual Production at the beginning of a project, during the shoot, for the previz or postviz, to shape and affirm directors visions and let them see their film before having to wait for the VFX to be delivered months later. It’s not completely new, but it seems to really have taken a lot of popularity over the last few years, thanks to the incredible quality we can get, real time, through software like Unreal Engine or Unity and it’s clearly showing signs that it…