Terrain and Vegetation scattering

Houdini 17 just revealed a new Terrain tool, with an improved Erosion system, much more powerful than the one we had on Houdini 16.5. When we had to use software like WorldMachine to get a realistic erosion effect on terrain, with a nice representation of the impact of water on the ground, it seems Houdini now is totally up to date, which is awesome as it’s always easier to work with a software in the pipeline, connected to our Database, Libraries of assets, etc… The Scattering has also been improved a lot, with now a MultiScattering tool with the beginning…

Rivendell – Miniature or CG ?

I’m sure most of you have seen both the “Lord of the Rings” Trilogy and the first Episode of the new one “the Hobbit : an unexpected journey”. Some of the action happens in Rivendell, where the big boss of the Elves, Elrond, lives a happy and long life with his very old friends and family. Rivendell is supposed to be a very peaceful place, with nice elvish architectures, precious materials, a permanent golden hour light during the day, waterfalls, trees, and birds. For the first movie, Weta decided to build Rivendell as a Miniature. The work on this model…